Players can control one of 16 different civilizations, each with a different leader. The construction of the World Bank, the construction of the United Nations, and the launching of the ship to Alpha Centauri can all be stopped by capturing the enemy's capital and palace. If the player's civilization is nearing one of the above-mentioned victory conditions other than Domination, all other civilizations will declare war on them in an attempt to delay or stop them from winning.
Where the early game tends to be focused on exploring and expanding one's empire, the later game is dominated by the interactions forced upon the player by rival civilizations.Ī victory can be achieved in four different ways. Later-era units and buildings are also more "expensive" to build (in terms of production points) than earlier ones, which is matched with cities' increased efficiency and population. Ultimately, each civilization competes for land and resources with the purpose of eventual military, technological, cultural, or economic domination.Ĭivilization Revolution is a turn based strategy game, with every "turn" representing the passage of several years within the game, which changes from 100 years in the beginning to two years by the end, reflecting the faster pace of contemporary society made possible by technological advancements. Meanwhile, rival civilizations are encountered, which can be both valuable trade partners, strategic allies, or dangerous enemies. Buildings in a final category, "Wonders", provide major advantages to the civilization that builds it, either across their entire empire or just in the building city, depending on the Wonder. Over time, further settlers can be created, forming new cities buildings can be built to improve each city's overall productivity military units can be formed, focusing either on defense, offense, or exploration technologies can be researched, allowing for newer buildings and units etc. In the early stages of the game, you will encounter uncivilized villages consisting of primitives such as barbarians and friendly villages. That settler has the capability to found a city, which, depending on its specific mix of geographical surroundings, begins harvesting food (for the continued growth of the city), production (for the creation of units and buildings), and trade (that can be then turned into either research points or wealth). The main game of Civilization Revolution begins in 4000 BC, with a lone settler unit in the middle of a little-explored region. The original game was removed from the iOS App Store on September 1, 2016.
Ī sequel, Civilization Revolution 2, was released on July 2, 2014.
For two weeks in March 2014, the Xbox 360 version of game was available as a free download for Xbox Live Gold subscribers. It is also available on Xbox Live Marketplace as a digital download. A similar demo (Civilization Revolution Lite) was released for iOS that allows play until the "Modern Era" as Julius Caesar, Abraham Lincoln, or Genghis Khan. The demo allows players to play until 1250 AD on a fixed map as Cleopatra or Julius Caesar, and also allows multiplayer play. Ī demo was released on Xbox Live Marketplace and the North American PlayStation Store on June 5, 2008.
The absence of a PlayStation Portable version was attributed to a lack of development manpower. A Wii version was originally expected but was put on indefinite hold.
The game was released for the PlayStation 3, Xbox 360, Nintendo DS, Windows Phone, and iOS. It is a spin-off of the Civilization series. Sid Meier's Civilization Revolution is a 4X turn-based strategy video game, developed in 2008 by Firaxis Games with Sid Meier as designer.